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Scott Sigler

Scott Sigler is an author of science fiction, horror, and thriller stories. He has a number of free podcast audiobooks available on his site. His story EarthCore is considered to be the first podcast-only novel.

Every five minutes, a transplant candidate dies while waiting for a heart, a liver, or a kidney. Imagine a technology that could provide those life saving organs for a nominal fee…..and imagine what a company would do to monopolize that technology.

On a remote island in the Canadian Arctic, P.J. Colding leads a team of scientists who have discovered this holy grail of medicine. By reverse engineering the genomes of thousands of mammals, Colding's team has dialed back the evolutionary clock to re-create their common ancestor. The method? Illegal. The result? A computer engineered living creature — an animal whose organs can be permanently transplanted into anyone with zero chance of rejection.

There's just one problem: these ancestors turn out not to be the docile herd animals Colding's team envisioned. Instead, Colding's work has given birth to something big, something evil.

……AND IT'S VERY, VERY HUNGRY!

A collection of ten horror-tinged short stories from bestselling author Scott Sigler. Season 1 features the 2008 Parsec winner “Red Man” and 2008 Parsec finalists “Snipe Hunt” and “Hero.” It also includes “Sacred Cow,” which was made into a film for Stranger Things.

Season Two presents seven more bloody episodes from New York Times best-selling author Scott Sigler. It features the 2009 Parsec Award-winning novella “Eusocial Networking,” and the 2008 Parsec Award finalists “Kissyman & Screaming Jesse Dupre” and “Passenger.” Season Two also includes Scott's unique satire of the Peanuts characters, and three bonus podcasts from Perry Dawsey, the main character in Scott's novels INFECTED and CONTAGIOUS.

Across America, a mysterious pathogen transforms ordinary people into raging killers, psychopaths driven by a terrifying, alien agenda. The human race fights back, yet after every battle the disease responds, adapts, using sophisticated strategies and brilliant ruses to fool its pursuers. The only possible explanation: the epidemic is driven not by evolution but by some malevolent intelligence.

Standing against this unimaginable threat is a small group, assembled under the strictest secrecy. Their best weapon is hulking former football star Perry Dawsey, left psychologically shattered by his own struggles with this terrible enemy, who possesses an unexplainable ability to locate the disease’s hosts. Violent and unpredictable, Perry is both the nation’s best hope and a terrifying liability. Hardened CIA veteran Dew Phillips must somehow forge a connection with him if they’re going to stand a chance against this maddeningly adaptable opponent. Alongside them is Margaret Montoya, a brilliant epidemiologist who fights for a cure even as she reels under the weight of endless horrors.

These three and their team have kept humanity in the game, but that’s not good enough anymore, not when the disease turns contagious, triggering a fast countdown to Armageddon. Meanwhile, other enemies join the battle, and a new threat — one that comes from a most unexpected source — may ultimately prove the most dangerous of all.

It is the best-kept and worst-kept secret in the Planetary Union navy. The PUV James Keeling, a warship that does things that no other ship can do. It is a weapon, and a liability. The rumor is that eighty percent of the people assigned to the Keeling die before their two-year stint is up. That rumor is the reason for the ship's nickname – The Crypt, a vessel full of the dead.

Those with a promising career, those with connections, those that can can avoid service on the Keeling do just that. But still, the ship must fight, and for that, it needs a crew. The navy assigns the worst of the worst: cowards, thieves, murderers, rapists or those with nowhere else to go, no way to opt out. Your choice is simple: be executed for your crimes, or serve two years on the keeling. If you make it out alive, your record is wiped clean and you get a fresh start.

For this crew of just over 100 souls, it will be the longest two years they have ever faced. What is this ship? Where did it come from? And why, oh, why, won't everyone stop screaming …

Deep below a desolate Utah mountain lays the largest platinum deposit ever discovered. A billion-dollar find, it waits for any company that can drill a world's record, three-mile-deep mine shaft.

EarthCore is the company with the technology, the resources and the guts to go after the mother lode. Young executive Connell Kirkland is the company's driving force, pushing himself and those around him to uncover the massive treasure.

But Kirkland and EarthCore are not the first to find this treasure. The mountain's history reveals two centuries of disappearances, murder, and insanity.

The discovery of ancient platinum knives, razor-sharp despite lying untouched for 1,000 years, reveals evidence of an ancient culture. If the artifacts are genuine, they show a pre-historic empire that once spanned from the Southern tip of South America all the way up through the American Southwest.

Wealth and fame lie under that Utah mountain, but at three miles below the surface, where the rocks are so hot they burn bare skin, something has been waiting for centuries. Waiting … and guarding. Kirkland and EarthCore are about to find out first-hand why this treasure has never been unearthed.

Book 1 of The Galactic Football League series

The Rookie is set amongst a lethal pro football league 700 years in the future. Aliens play positions based on physiology, creating receivers that jump 25 feet into the air, linemen that bench-press 1,200 pounds, and linebackers that literally want to eat you. Organized crime runs every franchise, games are fixed, and rival players are assassinated.

[…]

Follow the story of Quentin Barnes, a 19 year-old quarterback prodigy that has been raised all his life to loathe those aliens. He was taught rhymes in school about how to kill them. Quentin must deal with his racism and learn to lead, or he will wind up just another casualty on the football field.

Book 2 of The Galactic Football League series

Last season, 19-year-old rookie quarterback Quentin Barnes overcame his racism and unified his team. Now, he and the Ionath Krakens have to compete against the greatest football teams ever assembled and do far more than just survive each game. As he rebuilds the team in his own image, Quentin truly begins his life-long quest for a Tier One Championship.

Book 3 of The Galactic Football League series

Seven centuries into the future, aliens and humans compete for the greatest prize in the universe: the Galaxy Bowl trophy.

Quarterback Quentin Barnes enters his third season at the helm of the Ionath Krakens. He's re-shaped the team in his image, and the time for excuses is over – it's win, or be replaced. Quentin's championship quest carries he and his teammates across the galaxy in a brutal twelve-game season fraught with injury and death.

But he faces more than just on-field challenges. As he enters a free-agent year, several franchises vie for his services. Will he play for a new team, or will he remain with his beloved Krakens.

And then there's the slight distraction that someone, somewhere, is trying to assassinate him - and he doesn't know why.

Across America a mysterious disease is turning ordinary people into raving, paranoid murderers who inflict brutal horrors on strangers, themselves, and even their own families.

Working under the government's shroud of secrecy, CIA operative Dew Phillips crisscrosses the country trying in vain to capture a live victim. With only decomposing corpses for clues, CDC epidemiologist Margaret Montoya races to analyze the science behind this deadly contagion. She discovers that these killers all have one thing in common - they've been contaminated by a bioengineered parasite, shaped by a complexity far beyond the limits of known science.

Meanwhile Perry Dawsey - a hulking former football star now resigned to life as a cubicle-bound desk jockey - awakens one morning to find several mysterious welts growing on his body. Soon Perry finds himself acting and thinking strangely, hearing voices . . . he is infected.

The fate of the human race may well depend on the bloody war Perry must wage with his own body, because the parasites want something from him, something that goes beyond mere murder.

New York City, 1946. No one knows his real name, but when the job is too dirty, too dangerous, you call Kissyman. Once he was an elite Nazi SS commando, an honorable soldier, a taker of lives. When he was assigned to Dachau and saw what he was actual fighting for, he went AWOL and ran as far away as he could – to America.

He still makes his living with a gun, but he no longer kills for his country. Now, he kills for cash.

A dashing, high-profile bodyguard known as “The Gentleman” is hired to protect Beth Copenhaver, an up-and-coming Hollywood starlet. When a man named Mathis Wren surfaces from Beth's past and threatens her life, The Gentleman hires Kissyman to make Mathis see the error of his ways.

It should be a simple job, but there is far more to the connection between Wren and Beth than the bombshell lets on. She's starring in a new movie with John Wayne called Western Dawn. As the premier approaches, Kissyman has to get to Wren before Wren can get to Beth.

Written by Scott Sigler and Matt Wallace, this story is set in the same universe used for Scott Sigler's The Galactic Football League series.

, TITLE FIGHT is MMA cage fighting in the far future, where augmented sentients often battle to the death. Lethal human contender Chiyal “The Heretic” North wants to be the greatest fighter of all time, but to get that title he has to take it from aging intergalactic heavyweight champion Korak the Cutter. Korak, undefeated in the ring and the hero of his Quyth race, knows the time has come to hang it up, but he also knows his legacy will be forever tarnished if he doesn't take this one last fight.

With millions of dollars at stake, Chiyal and Korak have to handle sponsors, high-tech corner crews, managers with agendas of their own, and evade the influence of gangster and fight-fixer Gredok the Split-Head.